Some food for thought: it’s a good idea to have [several] hobbies, interests and passions. This notion, most people can agree to. What follows is a bit curious: we are often intensely repulsed by each other’s hobbies, interests and passions. This isn’t a good thing or a bad thing – it’s just a thing. Of course, we are not obligated to take a similar interest in the hobbies, interests and passions of our colleagues. The speed at which we segment our peers based on their interests is astounding though.
Showing posts with label Rant. Show all posts
Showing posts with label Rant. Show all posts
Monday, 26 September 2011
Saturday, 21 May 2011
Android Diaries, Part 3: Gingerbread
I’ve been pretty happy with my cleaned up Milestone and I was content with running a rooted and slightly modded Android 2.2.1. Then I stumbled upon an article outlining a serious data vulnerability affecting Android versions up to and including 2.3.3. This gave me the final push I needed to take the next step with my phone.
Saturday, 2 April 2011
Android Diaries, Part 1: Froyo
Welcome to the first of a totally new series about my experiences with Android. My first Android phone, the (at the time) flagship Motorola Milestone (the Canadian/Global interpretation of the Motorola Droid) is a pretty awesome out-of-the-box phone as is. When I bought my phone, it shipped with Éclair (2.0) and was shortly updated (2.1).
While these updates were nice and all, the overall feet dragging and slow time-to-market for the Google updates are a big turnoff. Hopefully Google steps in to take some form of stance for forcing the allowing-of updates to propagate through the market somehow.
Thankfully, Telus just recently released the long overdue update to the Android mobile operating system, finally my Motorola Milestone has Froyo (2.2.1) – and I’ve been knee deep in the sheer awesome that it brings.
Sunday, 6 March 2011
Logitech G510 Review (8/10)
I just recently migrated (I'm going to avoid the word "upgrade" until I'm sure it is, in fact, an upgrade), to the Logitech G510 keyboard as my primary keyboard (home & work). Before I can really dig into this review, I need to touch on my previous keyboard that I've been using for the last half-decade, the Logitech G15. I've been a very big fan of the original Logitech G15 and definitely not a fan of the revised Logitech G15 v2. I simply didn't really understand the reasoning behind the nerfing of what was a pretty damn good keyboard to begin with.
Logitech G930 vs G35: A second look
It's been a few months since I went out and bought these two. Initially thought the only real difference between the two was that one was wireless and the other wasn't. While this is still the only essential difference, there are several nuances between the two that stand out.
Saturday, 3 July 2010
A second look at Borderlands...
I've been playing Borderlands a bit lately and although all of my complaints in my initial review still stand, I think the game's three DLCs have subtly brought some polish with them. Dont get me wrong, the game is still chock full of console-itis -- that's a bad thing. By far and large that is still the overwhelming impression from start to finish. However, if you overlook this aspect, it's actually very enjoyable. While this game will never be a totally rockin' FPS-RPG and even though I will always have more complaints than praises for it, it still can be a total blast to play. Now that I've got the three DLC packs, let's have a look again...
Tags:
Rant,
Reviews,
Video Games
Monday, 14 June 2010
A third look at Global Agenda (v1.3)
Ok so I was a bit harsh with my first impressions of the v1.3 patch. I guess that was to be expected, coming from a quick stint in Killing Floor (a more 'proper' FPS... you know, where headshots count for something). Now that I've had a few days to settle into it, let's a have another go at it.
The Good
- Solo mode is available. This is not to say you can solo, but at least the option is there. In reality, soloing in Global Agenda isn't a feasible/practical option. Sure there may be fewer baddies and they may be squishier but it's just has too much of a ugh, slow feel to it. It's nice that it's at least an option.
- What I do love is the ability to launch with limited team size - no longer do we have to wait for three other people to be ready (which is, for reasons unknown, much more challenging than you might think). The upside is that it is feasible to play with teams of two and three and the loot/experience is boosted to reflect the handicap of not having the fourth player.
- The revamp of the device handling is awesome. No longer do I have to juggle 20 device points worth of items (five devices each ranging in tier 1-4) into an available 15 points. With this patch, all the devices (i.e., weapons and such) automatically are upgraded to tier4 and we can carry all five. The differentiating factor is now handled by suffixes that give micro stat boosts etc. Different/better devices/items are acquired as loot now. Awesome! I should disclaim that by opinions might be a bit biased because I already have pretty much the best gear I can for my class... if I had to grind for it, it might not be so favorable. That being said, the difference between plain and uber isn't really all that big.
- Game/Map tweaks: always a good thing. Generally speaking, they've fixed all the major map exploits and such. In-town, to accommodate the new inventory/loot system, there are class specific stores where players can buy gear for that specific class.
- The new uncommon baddie: a robotics guy! This is absolutely awesome: he's got a sweet (read: very annoying) gun, he puts down buff stations (50% damage reduction) and spawns lockdown drones (slows your movement + causes minor damage). If you're busy with a boss/mob it's absolutely lethal. It'd be even more challenging if, on the harder difficulties, instead of the drone, he put up a gun turret
- All the special gear they added for each class is a very nice touch!
- Connectivity, stability and performance are atrocious still. Whenever a window pops up (i.e. you want to go to the in-town store to buy something ... a good chunk of the time the window will pop up empty -- leaving you to wonder if [a] you've been disconnected or [b] it's just loading the store really slowly).
- There still needs to be balance fixes (IMO). While none of these are absolutely critical fixes, they fall under the "this should really probably be done" category (Support spiders/guardian does ridiculous amounts of damage for the amount of skittering/health they have)
- I guess there's the growing pains of the massive content release -- so many players have no clue how all the new toys work and what can be done with them.
- You still have to queue up. Seriously. Even if you have a premade team (hell, even if you solo), you still have to wait for a mission slot to be available. In 2010, this is ridiculous. Maybe I was spoiled by Hellgate's "get up and go" system where everyone was individually instanced (and when you grouped up the instances just merged) . While one could say "well they need to manage server load", I would counter with "this isn't a console game -- so don't give me console-esque limitations).
- They still kick you for idling in town after say 20 minutes. Which again comes down to a "we dont have enough computing power to handle so many idlers" versus "get a bigger server". For something so trivial, it's pretty annoying to be kicked (after all, I *could* buy the game *just* to sit in town, sure it's not normal, but it's a legitimate activity - sit in town and read the intown chat or something). For consoles it makes sense, with limited server capacity etc, but for serious PC gaming, this is silly. Get a bigger server (lol it'd be like Google search denying you a search if you took too long typing out what you wanted to search for)
- For a game that is so PVP-centric, to not have headshots... (especially running on UnrealEngine3) is kind of pathetic. I think the bottom line for these last three points are: get a better server - you expect players to run with relatively decent machines, you (as the gameserver) should run a datacenter capable of supporting your playerbase.
All in all I'm happy with the update (although I wish they would change it so that headshots matter and get the stability/performance down pat). As a patch: it's a definite 9.5/10 (a few additional balance bugs were introduced) but the game as a whole needs to be more. There are simply too many ugh moments for it to be a blockbuster.
Tags:
Rant,
Reviews,
Video Games
Thursday, 3 June 2010
A second look at Global Agenda (v1.3)...
Well the monolithic v1.3 update came out today and I am happy to say, I'm finally getting [quite] sick of the game. The update is really what the game should have launched as really. A quick summary:
- An interface that (usually) saves settings as you go. No more having all your options and such reset because you didnt click a "Apply" button. Welcome to proper UI design and how everything else works (sure, there are interfaces that dont save changes .. but those interfaces have Ok, Cancel, Apply not Apply and Reset).
- More variety for jetpacks and boosts and such. Now you can fly and shoot at the same time... but not really because remember, energy powers your jetpack and your gun.
- No more having to wait for people to accept. You can finally solo. But not really. This game isnt like Hellgate (no, it's not that good) -- they force grouping on you. Sure it's an MMO you say... but so long as it has soft aim, it's clearly not a gamers game. Sure you can solo, but it's not going to be fun. This arises from a few (good and bad) things
- They've added a new special baddy, the rough equivalent of a Robotics specialist. He fires an amped up Rumbleblaster and spawns drones and power stations. This is awesome. Now baddies will properly reinforce each other. Horrah for legitimate difficulty.
- The fancy rumble blaster he has (just like the various other opponent-wielded rumbleblasters) has magical detonation properties. Sure, it's a splash-damage weapon, I totally get that. But splash weapons ... by their very nature, need to explode to do splash damage (duh) ... and to explode, they have to hit something. Not here. You think that rumbleblaster shot that's clearly zinging past your head is gonna zing past your head? Think again. It magically explodes as it comes near you. This isnt a fancy proximity rocket launcher folks. It's a friggen ball of electrical energy (that bounces no less).
- They still haven't got the Recon class's stealth down right. I wish the developers would just decide on how the mechanics for cloaking work. Common sense indicates that when you activate cloak, you should be bloody invisible unless [a] you are within range of a detector [b] you are within range of a special baddie or boss [c] or you get hit. In Global Agenda there is a fourth scenario: random.
I cant stand games with artificial difficulty - regardless of wheather the ultimate [artificial] product is actually hard (like Global Agenda) or easy (like Left4Dead). If you dont want to artificial difficulty, then it's a giant plot/common-sense hole. Consider this: my assault rifle does ~100 dmg/hit. The assault rifle that the basic bad guy has, does 800dmg/hit with the same range and fire rate. So either [a] this is artificial difficulty or [b] a plot hole that skips over the fact that any common sense soldier would, after killing his first baddie, immediately pick up the rifle and use that instead....
Global Agenda is a different genre of game. It's got some aspect of FPS/TPS and some elements of RPG (and some strategic elements but those are relatively minor/indirect). It's clearly not a real RPG as there simply isnt any loot, and once you settle into your basic gear families, there's not a whole lot of need to expand into the more specialized loot (perhaps in PVP, but i'll get to that). It certaintly isnt an FPS/TPS -- there's no body zone damage -- a shot in the toe does the same as a shot to the head.
Now you can argue that this game is primarily PvP and PvE was tacked on as an afterthought (which, based on the feel of things, is probably true), then I would suggest that it fails as a PvP game as well. No body zone damage in a PvP game? Seriously? How is that supposed to be competitive when neither party even has to hit the target (it's actually got soft aim).
For all this criticism, you'd think I hate the Global Agenda. To be honest, I'm not sure at how I stand: the 1.3 patch definitively makes the game what it should have been at launch. No doubt about that -- as a patch, this is phenomenal (and from a developer's perspective, it's an assload of stuff they've done in a relatively short time period). I'm just not sold on the underlying game itself.
Forced teaming, lack of hard aim (or even something resembling zone damage) and artificial difficulty -- makes me feel this is a casual gamer's game (but it certainly isnt). I cant quite put my finger on it, but it's a hell of a turn off. Do I regret buying the game? Nah. Would I buy it again knowing what I know? Probably. But it certainly doesnt have the attractive power that it could have had. All I know is I'm crossing my fingers for Hellgate Resurrection...
Tags:
Rant,
Reviews,
Video Games
Thursday, 18 February 2010
A second look at zombie games...
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Rant,
Reviews,
Video Games
Wednesday, 25 November 2009
'Killing Floor' Review (9/10)
It was just a matter of time before I got around to doing a Killing Floor review. This game clearly has it's roots spawned back to the good old days of co-op multiplayer mayhem a la Serious Sam mixed in with a healthy dose of class-based fun thrown in for good measure. The game is definitely not without it's upsets and faults but for the most part, I'm too busy playing it to be bothered.
Tags:
Rant,
Reviews,
Video Games
Tuesday, 20 October 2009
Revolutionary concepts in MMO Gaming: AION
Disclaimer: I've not actually played AION in any capacity. And from the videos illustrating my complaints, I dont ever intend to.
Tags:
Fail,
MMO,
Rant,
Video Games
Monday, 28 September 2009
'Fallen Earth' Review (5/10)
- There was first-person/third-person gameplay (Hellgate +1)
- There was melee and ranged combat -- with proper guns (Hellgate +1)
- Open world concept (Oblivion +1)
- The Earth was devastated by a deadly virus and there's so few of us left (Fallout +1)
- The graphics are great (Hellgate +1)
- There's support for PhysX technology (Coolness +1)
Tags:
Fail,
MMO,
Rant,
Reviews,
Video Games
Tuesday, 22 September 2009
I hate programming
Ok so that's a bit of a lie. I don't hate programming. I just hate web-programming. Or maybe it's me hating reality, that might be it. Ok, well when we learned how to design software, we were all (or should have been) taught a series of core principles. It's these principles that separate 'our' clean, efficient, meticulous code from that of a hack (who may or may not be brilliant in and of her/her own right -- just not capable of working on a team etc). Whatever. One particular principle that stands out to me relates to hardcoding.
Don't hardcode. Sure there are cases where hardcoding is acceptable/ideal but for the most part (i.e. the majority of web and client applications), there's not a whole lot of need for hardcoding and in fact, hardcoding can get you into a world of pain down the road. Sure, you might think you just finished coding whatever it was you were doing and it's perfect -- until someone comes along and says "hey, can you change to ? thanks!" -- that's when you realize you were dumb and you now have to do do a search/replace-all. Naturally it gets more complicated/tedious if it's not longer a case of search/replace-all. So yeah, hardcoding is generally, non-ideal (besides, it's far more elegant to have a universal algorithm that handles a wide range of scenarios than to be stuck in the box of only one scenario).
Don't hardcode. Sure there are cases where hardcoding is acceptable/ideal but for the most part (i.e. the majority of web and client applications), there's not a whole lot of need for hardcoding and in fact, hardcoding can get you into a world of pain down the road. Sure, you might think you just finished coding whatever it was you were doing and it's perfect -- until someone comes along and says "hey, can you change to ? thanks!" -- that's when you realize you were dumb and you now have to do do a search/replace-all. Naturally it gets more complicated/tedious if it's not longer a case of search/replace-all. So yeah, hardcoding is generally, non-ideal (besides, it's far more elegant to have a universal algorithm that handles a wide range of scenarios than to be stuck in the box of only one scenario).
Tags:
Fail,
IT,
Programming,
Rant
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