Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Tuesday, 8 January 2013

Razer Tiamat 7.1 Review (8/10)


Ideally, this would be a review of just the Razer Tiamat 7.1 and it is - in part. Ultimately, I can't really review the Razer without bringing up the Logitech contenders:

When I first heard of the Razer headphones, so, so, so long ago, I simply could not wait -- I had such a wonderful experience with their Barracuda HP1 headset. Logitech simply beat them to market. 

Saturday, 17 December 2011

Motorola XOOM: A Third Look

So the big difference between then and now is that I bought a Samsung Galaxy S2 and wow does that purchase ever change things. The SGS2 makes almost every device on the market that isn’t a variant of the SGS2 look bad and this handedly includes the XOOM. Other than some very tablet-specific apps (like those that take advantage of fragments) and for applications where resolution changes everything, there’s almost nothing that the SGS2 can’t do better than my venerable “old” XOOM.

Fenix TK35 & TK70



I bought a Fenix TK35 sometime around the beginning of this year and it is a magnificent and impressive light. Having the second toggle button takes some getting used to though (my previous lights being of the more compact, tactical variety), however, this is an exceptionally solid light that I can rely on when the zombie apocalypse comes.
Well a couple months ago, I bought the [then] new Fenix TK70 making it the most… everything light in my little collection. While I love the light, there are some gripes I have with it (and nothing to do with weight/size).

Wednesday, 24 August 2011

Samsung Galaxy S II Review (9.5/10)



Let’s just get this out of the way: this phone is about as perfect as it gets for now. There are only a few places things Samsung could have improved on (although I suspect by the time the next round of super phones come out, these issues will all be resolved). Until the next round of super phones comes out, it’s very difficult to see past the sheer awesome that is the Samsung Galaxy S II.

Motorola XOOM: A second look…


Suffice it to say, I love my tablet. Sure it’s got tons of faults and it’s a very niche product, but I definitely love it. I’m not sure, however, if I would buy it again, now that I’ve had the chance to use it for a few months. Back when I got the XOOM, it was the premier Android tablet on the market (and the only Honeycomb one to date); now, the market has several other very worthy contenders and I’m not so sure I would go the XOOM route again.

Saturday, 21 May 2011

Motorola XOOM WiFi Review (9/10)


So I got myself a tablet. There wasn’t a lot to choose from: the Apple iPad/iPad 2, Blackberry Playbook, Motorola XOOM WiFi and the Galaxy Tab. I think there may have been a few more but they didn’t catch my eye. Mind you, almost immediately after making my purchase, the ASUS Eee Transformer, Acer Iconia and new revised Galaxy Tab were announced/available. At the time the decision was down to iPad vs the XOOM. I ended up with the XOOM (the WiFi only version because [a] that’s what I want and [b] it’s the only model available in Canada at this time and [c] it’s expensive enough as is)

Saturday, 2 April 2011

Android Diaries, Part 2: Tools


The nice thing about smartphones, and more so, getting knee deep into the smartphone world is that your experience is exactly how you want it. You can use it plain vanilla out of the box, you can tear it down and rebuild every little detail (depending on the limitations of the device etc.) or you can settle in somewhere in the middle.
This post (which I will update as I discover more wonderful tools etc.) is an attempt to share my experiences with some of Android’s system tool type of applets, widgets and such. For reference sake, I run a Motorola Milestone on Canada’s Telus network. As such, I don’t have access to customized ROMs and such due to the restriction on the Milestone’s boot loader where all ROMs must be signed by Motorola.

Android Diaries, Part 1: Froyo


Welcome to the first of a totally new series about my experiences with Android. My first Android phone, the (at the time) flagship Motorola Milestone (the Canadian/Global interpretation of the Motorola Droid) is a pretty awesome out-of-the-box phone as is. When I bought my phone, it shipped with Éclair (2.0) and was shortly updated (2.1).
While these updates were nice and all, the overall feet dragging and slow time-to-market for the Google updates are a big turnoff. Hopefully Google steps in to take some form of stance for forcing the allowing-of updates to propagate through the market somehow.
Thankfully, Telus just recently released the long overdue update to the Android mobile operating system, finally my Motorola Milestone has Froyo (2.2.1) – and I’ve been knee deep in the sheer awesome that it brings.

Thursday, 31 March 2011

Boys and their Toys: Flashlights


I caught the flashlight bug a couple of years ago when a buddy of mine bought me a Surefire 6P LED tactical light for Christmas. This was a replacement for the 2AA Mini Maglite LED which died so prematurely (one of the bits of metal in the base cap which formed the electrical circuit snapped, kind of a pathetic way to go to be honest).

Sunday, 6 March 2011

Logitech G510 Review (8/10)


I just recently migrated (I'm going to avoid the word "upgrade" until I'm sure it is, in fact, an upgrade), to the Logitech G510 keyboard as my primary keyboard (home & work). Before I can really dig into this review, I need to touch on my previous keyboard that I've been using for the last half-decade, the Logitech G15. I've been a very big fan of the original Logitech G15 and definitely not a fan of the revised Logitech G15 v2. I simply didn't really understand the reasoning behind the nerfing of what was a pretty damn good keyboard to begin with.


Logitech G930 vs G35: A second look

It's been a few months since I went out and bought these two.  Initially thought the only real difference between the two was that one was wireless and the other wasn't. While this is still the only essential difference, there are several nuances between the two that stand out.


Sunday, 21 November 2010

Logitech G35 Review (7/10)

Well I've had the Logitech G930 for a few days now and there was an opportunity to get a second headset. I debated on getting the Razer Megalodon to do a proper head-to-head comparison with the very impressive wireless unit from Logitech. Alas today is not that day (one day!), today I've got the Logitech G35. When I went to buy the G930 a few days previous, I had hoped to snag a G35 but they were out of stock. I was originally enamoured with the prospect of commuting witha wireless headset and while it was a decent concept - the risk of losing the relatively small dongle (and thus wiping out the value of the headset -- as they are permenantly paired) wasn't worth it. I needed a no-compromise wired headset. In my previous review of the G930 I commented that the G35 was a wired version of the G930. Oh how wrong I was....


Wednesday, 3 November 2010

Logitech G500 Review (9/10)


I've had a host of Logitech mice (and Logitech products in general) over the last long time. My recent history of fulltime mice has been: Logitech Elite Mouse, MX1000, MX510, MX518, G5 v1, G5 v2 and currently the G500. While I'm very satisfied with this mouse (for now), I can look back on my history of mice and tell you the Logitech design team needs a solid smack on the rear-end... what?


A fourth look at Global Agenda (v1.3.8.5)

This game has come a long way and a few hundred hours later (I think I ticked over 1000 hours a month or so ago) my impression of the game evened out and more importantly, I've had a chance to poke around with Hirez's development/interaction approach. And I'm afraid.

Tuesday, 2 November 2010

Running Series: Little Tweaks, Tips and Apps (Part 3)




I have had the luxury of working with multiple monitors for, well.... forever. The OS support for multiple monitors has come a long way over the last 15 years and even non-geeks can be found running dual-monitors these days. Regardless of whether your background is in graphics design, software development, day-trading, marketing there is a tick about a power user when they are setup with multiple monitors. Their secret is in their stash of shortcuts, tools and hacks. Keep in mind that although the focus for many of these tools is for multi-monitor setups, some of them apply even to single monitor users!

Tuesday, 26 October 2010

Logitech G930 Review (9/10)

I've had the Logitech G930 for a few days and I'm totally smitten by it. Sure it's got it's faults but for the targeted demographic it promises lots and delivers on almost all accounts. Having spent the last few months (actually, now that I think about it, it's probably a year and a half) with the very impressive Razer Barracuda HP-1 (particularly so being my first Razer product), my expectations were very high. I wanted a headset that delivered no-excuse audio performance (I'm no audiophile but I definitely pick up on distortion, line noise, crackling etc.), an equally high-quality mic (again, not looking for studio level stuff, but more so for ingame voip) and in a package I could stand wearing for hours (10+) at a time.

Given that a large portion of my music collection is 5.1 (and almost all my gaming happens in 5.1), there was a strong desire for 5.1 (or better) headphones although I was open to taking a stereo setup if the price worked out. Additional points for being wireless and/or no-nonsense wiring that I could use them at work (bringing them to/from work daily). Additional points if I could find a set that would pair through Bluetooth to my phone. The headsets that made the final shortlist were no slouches:


Thursday, 8 July 2010

'Motorola Milestone' Review (9/10)


I've had the Motorola Milestone (the Canadian take on the 'Droid') for a few months now having migrated from my HTC Touch Diamond (CDMA). I've used several Motorola phones in the past - some good (V3, Q9c) and a few not so great (V9, KRZR) so it was a little bit of a gamble (although it is not often that a flagship product is tragically flawed). The switch to the Milestone represents not only a change in hardware but an entire shift in paradigm. You see, the Milestone is powered by Google's Android operating system.

With my only other smartphone exposure being Windows Mobile based, I didn't quite know what to expect . In fact, I was kind of worried -- I had just started dabbling with little development projects with Windows Mobile. While I've not had the opportunity to start developing for Android, my experience so far suggests that it won't be a painful learning curve. In short: I'm (very) impressed.


Saturday, 3 July 2010

A second look at Borderlands...


I've been playing Borderlands a bit lately and although all of my complaints in my initial review still stand, I think the game's three DLCs have subtly brought some polish with them. Dont get me wrong, the game is still chock full of console-itis -- that's a bad thing. By far and large that is still the overwhelming impression from start to finish. However, if you overlook this aspect, it's actually very enjoyable. While this game will never be a totally rockin' FPS-RPG and even though I will always have more complaints than praises for it, it still can be a total blast to play. Now that I've got the three DLC packs, let's have a look again...


Monday, 14 June 2010

A third look at Global Agenda (v1.3)





Ok so I was a bit harsh with my first impressions of the v1.3 patch. I guess that was to be expected, coming from a quick stint in Killing Floor (a more 'proper' FPS... you know, where headshots count for something). Now that I've had a few days to settle into it, let's a have another go at it.


The Good
  • Solo mode is available. This is not to say you can solo, but at least the option is there. In reality, soloing in Global Agenda isn't a feasible/practical option. Sure there may be fewer baddies and they may be squishier but it's just has too much of a ugh, slow feel to it. It's nice that it's at least an option.
  • What I do love is the ability to launch with limited team size - no longer do we have to wait for three other people to be ready (which is, for reasons unknown, much more challenging than you might think). The upside is that it is feasible to play with teams of two and three and the loot/experience is boosted to reflect the handicap of not having the fourth player.
  • The revamp of the device handling is awesome. No longer do I have to juggle 20 device points worth of items (five devices each ranging in tier 1-4) into an available 15 points. With this patch, all the devices (i.e., weapons and such) automatically are upgraded to tier4 and we can carry all five. The differentiating factor is now handled by suffixes that give micro stat boosts etc. Different/better devices/items are acquired as loot now. Awesome! I should disclaim that by opinions might be a bit biased because I already have pretty much the best gear I can for my class... if I had to grind for it, it might not be so favorable. That being said, the difference between plain and uber isn't really all that big.
  • Game/Map tweaks: always a good thing. Generally speaking, they've fixed all the major map exploits and such. In-town, to accommodate the new inventory/loot system, there are class specific stores where players can buy gear for that specific class.
  • The new uncommon baddie: a robotics guy! This is absolutely awesome: he's got a sweet (read: very annoying) gun, he puts down buff stations (50% damage reduction) and spawns lockdown drones (slows your movement + causes minor damage). If you're busy with a boss/mob it's absolutely lethal. It'd be even more challenging if, on the harder difficulties, instead of the drone, he put up a gun turret
  • All the special gear they added for each class is a very nice touch!
The Bad
  • Connectivity, stability and performance are atrocious still. Whenever a window pops up (i.e. you want to go to the in-town store to buy something ... a good chunk of the time the window will pop up empty -- leaving you to wonder if [a] you've been disconnected or [b] it's just loading the store really slowly).
  • There still needs to be balance fixes (IMO). While none of these are absolutely critical fixes, they fall under the "this should really probably be done" category (Support spiders/guardian does ridiculous amounts of damage for the amount of skittering/health they have)
  • I guess there's the growing pains of the massive content release -- so many players have no clue  how all the new toys work and what can be done with them.
  • You still have to queue up. Seriously. Even if you have a premade team (hell, even if you solo), you still have to wait for a mission slot to be available. In 2010, this is ridiculous. Maybe I was spoiled by Hellgate's "get up and go" system where everyone was individually instanced (and when you grouped up the instances just merged) . While one could say "well they need to manage server load", I would counter with "this isn't a console game -- so don't give me console-esque limitations).
  • They still kick you for idling in town after say 20 minutes. Which again comes down to a "we dont have enough computing power to handle so many idlers" versus "get a bigger server". For something so trivial, it's pretty annoying to be kicked (after all, I *could* buy the game *just* to sit in town, sure it's not normal, but it's a legitimate activity - sit in town and read the intown chat or something). For consoles it makes sense, with limited server capacity etc, but for serious PC gaming, this is silly. Get a bigger server (lol it'd be like Google search denying you a search if you took too long typing out what you wanted to search for)
  • For a game that is so PVP-centric, to not have headshots... (especially running on UnrealEngine3) is kind of pathetic. I think the bottom line for these last three points are: get a better server - you expect players to run with relatively decent machines, you (as the gameserver) should run a datacenter capable of supporting your playerbase.


All in all I'm happy with the update (although I wish they would change it so that headshots matter and get the stability/performance down pat). As a patch: it's a definite 9.5/10 (a few additional balance bugs were introduced) but the game as a whole needs to be more. There are simply too many ugh moments for it to be a blockbuster.


Thursday, 3 June 2010

A second look at Global Agenda (v1.3)...


Well the monolithic v1.3 update came out today and I am happy to say, I'm finally getting [quite] sick of the game. The update is really what the game should have launched as really. A quick summary:
  • An interface that (usually) saves settings as you go. No more having all your options and such reset because you didnt click a "Apply" button. Welcome to proper UI design and how everything else works (sure, there are interfaces that dont save changes .. but those interfaces have Ok, Cancel, Apply not Apply and Reset).
  • More variety for jetpacks and boosts and such. Now you can fly and shoot at the same time... but not really because remember, energy powers your jetpack and your gun.
  • No more having to wait for people to accept. You can finally solo. But not really. This game isnt like Hellgate (no, it's not that good) -- they force grouping on you. Sure it's an MMO you say... but so long as it has soft aim, it's clearly not a gamers game. Sure you can solo, but it's not going to be fun. This arises from a few (good and bad) things
    • They've added a new special baddy, the rough equivalent of a Robotics specialist. He fires an amped up Rumbleblaster and spawns drones and power stations. This is awesome. Now baddies will properly reinforce each other. Horrah for legitimate difficulty.
    • The fancy rumble blaster he has (just like the various other opponent-wielded rumbleblasters) has magical detonation properties. Sure, it's a splash-damage weapon, I totally get that. But splash weapons ... by their very nature, need to explode to do splash damage (duh) ... and to explode, they have to hit something. Not here. You think that rumbleblaster shot that's clearly zinging past your head is gonna zing past your head? Think again. It magically explodes as it comes near you. This isnt a fancy proximity rocket launcher folks. It's a friggen ball of electrical energy (that bounces no less).
    • They still haven't got the Recon class's stealth down right. I wish the developers would just decide on how the mechanics for cloaking work. Common sense indicates that when you activate cloak, you should be bloody invisible unless  [a] you are within range of a detector [b] you are within range of a special baddie or boss [c] or you get hit. In Global Agenda there is a fourth scenario: random.
This all stacks onto the two base issues I have with the game (the lack of soloing is partially addressed, not without caveats of course): the exceptionally slow pace of the game and the artificial difficulty.

I cant stand games with artificial difficulty - regardless of wheather the ultimate [artificial] product is actually hard (like Global Agenda) or easy (like Left4Dead). If you dont want to artificial difficulty, then it's a giant plot/common-sense hole. Consider this: my assault rifle does ~100 dmg/hit. The assault rifle that the basic bad guy has, does 800dmg/hit with the same range and fire rate. So either [a] this is artificial difficulty or [b] a plot hole that skips over the fact that any common sense soldier would, after killing his first baddie, immediately pick up the rifle and use that instead....

Global Agenda is a different genre of game. It's got some aspect of FPS/TPS and some elements of RPG (and some strategic elements but those are relatively minor/indirect). It's clearly not a real RPG as there simply isnt any loot, and once you settle into your basic gear families, there's not a whole lot of need to expand into the more specialized loot (perhaps in PVP, but i'll get to that). It certaintly isnt an FPS/TPS -- there's no body zone damage -- a shot in the toe does the same as a shot to the head.

Now you can argue that this game is primarily PvP and PvE was tacked on as an afterthought (which, based on the feel of things, is probably true), then I would suggest that it fails as a PvP game as well. No body zone damage in a PvP game? Seriously? How is that supposed to be competitive when neither party even has to hit the target (it's actually got soft aim).

For all this criticism, you'd think I hate the Global Agenda. To be honest, I'm not sure at how I stand: the 1.3 patch definitively makes the game what it should have been at launch. No doubt about that -- as a patch, this is phenomenal (and from a developer's perspective, it's an assload of stuff they've done in a relatively short time period). I'm just not sold on the underlying game itself.

Forced teaming, lack of hard aim (or even something resembling zone damage) and artificial difficulty -- makes me feel this is a casual gamer's game (but it certainly isnt). I cant quite put my finger on it, but it's a hell of a turn off. Do I regret buying the game? Nah. Would I buy it again knowing what I know? Probably. But it certainly doesnt have the attractive power that it could have had. All I know is I'm crossing my fingers for Hellgate Resurrection...