One of the most entertaining games I've played as of late, Nation Red is fast-paced, arcade action game. It implements a tried and true formula of holding-out against the hoarde of creeps (in this case, zombies). To me, it is a modern take on Crimsonland, a classic shoot-em-up game. The multi-directional shoot-em-up genre is pretty well defined and there's not a whole lot that any given game of the genre can do to improve the formula. Thankfully, Nation Red sticks to the formula and simply offers a simple premise (zombies) and a fantastic graphical overhaul.
When I fired up Nation Red for the first time, I wasn't entirely sure what to expect, the screenshots I saw on the Steam store were pretty impressive for what I thought to be a simple arcade game. The screenshots aren't touched up -- the game's ingame graphics match. The basic gameplay is pretty simple: you spawn in a zone (which you cannot leave) and zombies start to flood into the zone (presumably in an attempt to mash your face). The zombies fall into roughly five different subtypes:
- Plain, simple zombies. These are the simple zombie's we're all familar with.
- Plain zombies armed with basic melee weapons like axes and machets etc
- Fat zombies. Just as the description says, presumably, they have more hit-points.
- Suicide zombies. Similar to fat zombies, except they self-detonate when they close in on you.
- Boss zombies. Tons of hitpoints and a weapon of some sort.
In addition to 'missions' and freeplay modes (with the difference being that freeplay has an unlimited number of zombies coming for you), there is a barricade mode, were you need to prevent the (also unlimited) zombie waves from reaching a certain point.
While the environments are pretty plain and limited (really, they all boil down to a relatively small recatangle with some doodads for decoration/atmosphere), the sheer combination of different perks (there's about 50 of them!) and weapons and powerups (probably another 50 here too) means that each play will be a different experience.
On the whole Nation Red is a superb game however there are a few weakpoints (most of which stem from the subgenre as a whole):
- Performance in the later waves will hurt. While the graphics engine is relatively lightweight and efficient, facing down 1000+ ragdoll-physics-enabled zombies can be relatively streneous.
- It would be nice to have maps that didnt reduce to simple empty rectangles. It'd be nice to have doodads to run around for cover or even a couple natural chokepoints thrown in.
- There is a noticeable delay between when you select a perk and when you con resume shooting again. While this is a trival non-issue for quite some time at the beginning, later on, when you're surrounded by a few hundred zombies, it can be a bit 'exciting' as you mash the shoot button in an attempt to make the guns fire again!
- While I appreciate the attempt at co-op/multiplayer, it is very weak. Co-op multiplayer is supported on a single-machine (presumably with one person using a controller, the other using a keyboard mouse). It'd be nice to have real-multiplayer, as this is definitely a game that would play very well.
PS.
On a parting note, I think the #2 guy was thinking he was pretty cushy, having doubled the #3 guy. Then I come along and quadrouple him. Can't imagine he's too amused with me!
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